Post by Violet on Aug 9, 2014 23:27:00 GMT
"It's time to change your fate!"
Merida of DunBroch
Nickname:
Princess of Dunbroch
Age:
16
Gender:
Female
Hero/Villain:
Hero
Abilities:
She is very skilled with her sword and is also a pro survivalist
She is a master Archer maybe even better then robin hood but that would haveto be tested
Personality:
kind, free-spirited, defiant, headstrong, willful, brave, adventurous, rebellious, tomboyish, tough, strong-willed, short-tempered (sometimes), quick-witted, determined
Family:
King Fergus (father)
Queen Elinor (mother)
Harris, Hubert and Hamish (younger triplet brothers)
Friends:
Lord Macintosh, Lord MacGuffin, Lord Dingwall, Young Macintosh, Young MacGuffin,
Enemies:
Mor'du
Allies: Lord Macintosh, Lord MacGuffin, Lord Dingwall, Young Macintosh, Young MacGuffin, Wee Dingwall, Witch, The Crow, Will O' the Wisps
Opinion of Certain Other Characters:
Violet: "A good lass really but too shy for my taste"
History: A child princess named Merida of the clan Dunbroch is given a bow and arrows by her father, King Fergus, for her birthday. Her mother, Queen Elinor, is dismayed. While venturing into the woods to fetch a stray arrow, Merida encounters a will-o'-the-wisp. Soon afterwards, Mor'du, a huge demon-bear, attacks the family. Merida escapes on horseback with Elinor, while Fergus fights off Mor'du at the cost of his left leg.
Later as a free-spirited and headstrong young woman, Merida is dissatisfied to learn that she will be betrothed to the son of one her father's allies. Reminding Merida of a legend of a prince whose pride and refusal to follow his father's wishes destroyed his kingdom, Elinor warns her that failure to consent to the betrothal could harm Dunbroch.
The allied clan chieftains arrive with their first-born sons to compete in the Highland Games for Merida's hand in marriage. Merida twists the rules, announcing that she is eligible to compete for her own hand as the first-born of Clan Dunbroch. She defeats each of her suitors in an archery contest, shaming the other clans and leading to an argument with Elinor. After storming out, she follows the wisps to the hut of an elderly witch. Merida bargains with the witch, and receives an enchanted cake that will change her fate.
The cake transforms Elinor into a black bear. Merida returns to the witch's cottage with Elinor, who still retains most of her human personality. The witch has abandoned the cottage but left a message: unless Merida is able to "mend the bond torn by pride" before the second sunrise, the spell will become permanent. Merida and Elinor are led by the wisps to ancient ruins, where they encounter Mor'du. Merida discovers that he was once the power-mad prince in the legend, transformed by a similar spell. Merida vows to her mother that she will not let her become a wild animal like Mor'du. She believes that she can reverse the spell by repairing a tapestry she damaged during their argument.
The clans are on the verge of war. Having learned the importance of responsibility from her experience with her mother, Merida intends to declare herself ready to choose a suitor as tradition demands. However, with silent encouragement from Elinor, she instead insists that the first-born should be allowed to marry in their own time to whomever they choose. The clans agree, breaking tradition but renewing and strengthening their alliance. Merida sneaks into the tapestry room with Elinor. Elinor, who is losing her humanity, attacks Fergus, but suddenly regains her composure and flees the castle. Mistaking the queen for Mor'du, Fergus pursues the bear with the other clans. With the help of her triplet brothers, who have been transformed by the enchanted cake into bear cubs, Merida repairs the torn tapestry while riding after her father. The clans and Fergus capture Elinor, but Merida intervenes. Mor'du appears and attacks. Mor'du scatters the clan warriors and targets Merida. Elinor intercedes, using her bear strength to hold off Mor'du until he is crushed by a falling menhir. This releases the fallen prince's spirit, who silently thanks Elinor for freeing him. As the sun rises for the second time, Merida realizes the witch's riddle, and reconciles with her mother. The queen is restored to her human form, as are the triplets, and the family is reunited.
Later, Merida and Elinor work together on a new tapestry of Merida and Elinor as a bear, when they are called to the docks to bid farewell to the other clans. Their bond renewed and strengthened by their adventure, Merida and Elinor become inseparable.
Hearing news of a war her parents banned her to go but she eventaully managed to sneak away.
Is Afraid Of:
tight formal dresses and gowns
Home:
Kingdom of DunBroch in the Scottish Highlands
Other: (Anything else we might need to know about your character.)
Sample Post: "Oh, bloody boots." Merida cursed under her breath as she slowly crouched and made her way down the stairs the throne and greeting hall of the highlands empty finally she could slip away to this war at last, She knew this was the next big thing that her fate had in store for her and besides it's not like she wouldn't go eventaully so her parents where just slowing down fate no big deal."Psst Agnus!" She whispered loudly making her way down to the stables but after waiting a few minutes her horse hadn't come she realised her parents must have locked em up." Fine i'll just have ta walk to my fate then!" She muttered angrily and with her bow and her sword she bbegan to walk into the forset.